When Ryan Reis isn’t in class pursuing an undergraduate degree in Biomedical Sciences, you might find him conducting research on tumors in Dr. David Soll’s lab in the Department of Biology, volunteering in the Holden Comprehensive Cancer Center, job shadowing an oncology doctor, or engaging with one of two student organizations, Medicus and Best Buddies.
Starting in January, more than 40 undergraduate and graduate students will be recognized for their important contributions to research, scholarship, and discovery at the University of Iowa.
The students will be featured on large Dare to Discover banners that will be displayed throughout downtown Iowa City and in the University Capitol Centre through March 2019. The campaign is sponsored by the Office of the Vice President for Research.
In Hatred, a first-person “shooter” video game, the main character is a bloodthirsty villain who hates humanity and earns health credits by wreaking havoc.
It’s not everyone’s cup of tea, but the game is popular in part because—like many games of its ilk—the dark, foreboding and immersive storyline and gameplay environment can scare the pants off of players. Something, apparently, many like.
Understanding why these games have that effect, and why players seek them out, is a goal of one University of Iowa student researcher studying psychology and anthropology.